skshapes.applications.vertices\_landmark\_setter.LandmarkSetterMultipleMeshes ============================================================================= .. currentmodule:: skshapes.applications.vertices_landmark_setter .. autoclass:: LandmarkSetterMultipleMeshes :members: :show-inheritance: .. automethod:: __init__ .. rubric:: Methods .. autosummary:: ~LandmarkSetterMultipleMeshes.__init__ ~LandmarkSetterMultipleMeshes.add ~LandmarkSetterMultipleMeshes.add_ambient_occlusion ~LandmarkSetterMultipleMeshes.add_button ~LandmarkSetterMultipleMeshes.add_callback ~LandmarkSetterMultipleMeshes.add_depth_of_field ~LandmarkSetterMultipleMeshes.add_global_axes ~LandmarkSetterMultipleMeshes.add_hint ~LandmarkSetterMultipleMeshes.add_hover_legend ~LandmarkSetterMultipleMeshes.add_icon ~LandmarkSetterMultipleMeshes.add_inset ~LandmarkSetterMultipleMeshes.add_legend_box ~LandmarkSetterMultipleMeshes.add_observer ~LandmarkSetterMultipleMeshes.add_renderer_frame ~LandmarkSetterMultipleMeshes.add_scale_indicator ~LandmarkSetterMultipleMeshes.add_shadows ~LandmarkSetterMultipleMeshes.add_slider ~LandmarkSetterMultipleMeshes.add_slider3d ~LandmarkSetterMultipleMeshes.add_spline_tool ~LandmarkSetterMultipleMeshes.at ~LandmarkSetterMultipleMeshes.azimuth ~LandmarkSetterMultipleMeshes.background ~LandmarkSetterMultipleMeshes.break_interaction ~LandmarkSetterMultipleMeshes.check_actors_trasform ~LandmarkSetterMultipleMeshes.clear ~LandmarkSetterMultipleMeshes.close ~LandmarkSetterMultipleMeshes.color_picker ~LandmarkSetterMultipleMeshes.compute_screen_coordinates ~LandmarkSetterMultipleMeshes.compute_world_coordinate ~LandmarkSetterMultipleMeshes.dolly ~LandmarkSetterMultipleMeshes.elevation ~LandmarkSetterMultipleMeshes.export ~LandmarkSetterMultipleMeshes.fill_event ~LandmarkSetterMultipleMeshes.fly_to ~LandmarkSetterMultipleMeshes.fov ~LandmarkSetterMultipleMeshes.freeze ~LandmarkSetterMultipleMeshes.get_actors ~LandmarkSetterMultipleMeshes.get_meshes ~LandmarkSetterMultipleMeshes.get_volumes ~LandmarkSetterMultipleMeshes.initialize_interactor ~LandmarkSetterMultipleMeshes.interactive ~LandmarkSetterMultipleMeshes.look_at ~LandmarkSetterMultipleMeshes.move_camera ~LandmarkSetterMultipleMeshes.parallel_projection ~LandmarkSetterMultipleMeshes.pick_area ~LandmarkSetterMultipleMeshes.play ~LandmarkSetterMultipleMeshes.pop ~LandmarkSetterMultipleMeshes.print ~LandmarkSetterMultipleMeshes.process_events ~LandmarkSetterMultipleMeshes.record ~LandmarkSetterMultipleMeshes.remove ~LandmarkSetterMultipleMeshes.remove_all_observers ~LandmarkSetterMultipleMeshes.remove_callback ~LandmarkSetterMultipleMeshes.remove_lights ~LandmarkSetterMultipleMeshes.render ~LandmarkSetterMultipleMeshes.render_hidden_lines ~LandmarkSetterMultipleMeshes.reset_camera ~LandmarkSetterMultipleMeshes.reset_clipping_range ~LandmarkSetterMultipleMeshes.reset_viewup ~LandmarkSetterMultipleMeshes.roll ~LandmarkSetterMultipleMeshes.screenshot ~LandmarkSetterMultipleMeshes.show ~LandmarkSetterMultipleMeshes.start ~LandmarkSetterMultipleMeshes.timer_callback ~LandmarkSetterMultipleMeshes.toimage ~LandmarkSetterMultipleMeshes.use_depth_peeling ~LandmarkSetterMultipleMeshes.user_mode ~LandmarkSetterMultipleMeshes.zoom .. rubric:: Attributes .. autosummary:: ~LandmarkSetterMultipleMeshes.actors ~LandmarkSetterMultipleMeshes.camera